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Your goal is to touch the ground at the gentlest speed you can. Remember that your ability to change your direction of travel is linked to your speedâif youâre at low speed, you canât change direction quickly, but if youâre at high speed, you wonât survive landing.Īs you approach the ground, reduce your engines and pull up slightly to drop your speed as much as possible. Begin to slowly lower yourself down to the ground. Line up with the runway, and reduce your thrust. When your craft pitches upward, you lose speed but gain altitude when you pitch downward, you lose altitude but gain speed. You can control your speed both by changing your thrust and by pitching up and down. The landing gear on the Aeris-3A is the LY-10 landing gear, which has a maximum impact speed of 50 m/s. To land the plane, you need to touch down on your landing gear as gently as you can. This means that if you land on those parts, youâll be fine. The parts that have the highest speed are the landing gear parts. The theory of safely landing a plane in the game is the same as landing a rocket: parts have a maximum safe impact speed, and some parts have a higher maximum impact speed than others.
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Itâs more of a challenge, since the surrounding area is hilly and the runway is shorter! Once youâre comfortable flying and landing at the main runway, try your hand at landing on the island. In addition to the airstrip that you took off from, thereâs an abandoned airfield on an island a few kilometers southeast. There are two places to land your plane in the immediate vicinity of the Kerbal Space Center.
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When youâre done flying around, itâs time to land (see Figure 4-3). Reduce your thrust to keep your fuel burn manageable and your craft easier to steer. You donât need to have your thrust at maximum to fly. While steering, donât turn the craft too far away from your direction of travelâthat is, the prograde indicator on the navballâor your plane will encounter lots of drag and spin out. Your plane has a rudder, but itâs easier to steer by using the larger, more effective wings. To turn the plane, itâs possible to steer by using A and D, but itâs easier to steer by banking a little with the Q and E keys, and then using W and S to pitch up and down. Now that youâre in the air, you can use the W, A, S, D, Q, and E keys to steer (see Figure 4-2). Once youâre off the ground, press G to retract your landing gear. When you hit about 90 m/s, pull up by holding S. Keep an eye on your surface speed indicator, which is just above the navball. Youâll start moving slowly at first but will pick up speed in no time at all.
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